Lawnmower Girl Universe / Research Branch 001

Origins Lab v0.3.1 / The Dreaming Mind

Foundations become instincts. Experience writes the differences.

Two independent research histories. Evidence, rest, and questions. Explore how witnessed moments are replayed, how possibilities are imagined, and why the two must never be confused.

The Listening GardenThe world is ready for its first moment.

Experiment 002 · Recognizable moments

Sequence learning

Do fireflies tend to come before a chime? Does a chime lead to a shadow? Let the same order recur, then change it. The researcher chooses the sequence; Aether and Rival only see moments as they happen. Observing a cue is sufficient to learn its order. Investigating is still required to learn hidden outcomes.

Sequence selected by researcher; neither Digital is told its contents. Repeated observations accumulate as evidence.

No moments yet

✦ Aether · pattern observations

Waiting for a recurring sequence

Not enough witnessed moments yet.

◈ Rival · pattern observations

Waiting for a recurring sequence

Not enough witnessed moments yet.

An “expectation” is a frequency estimate from witnessed cue order, not a belief about a person's intentions. Aether flags recurrence after two matching transitions; Rival waits for three. Both must reach at least 70% consistency. Unexpected turns are saved with the prior evidence, without penalties or fabricated outcomes.

What they can perceive

No encounter yet

Choose “Encounter a moment.” Each sensory signal is simplified to a numerical input.

Two distinct learning histories

Moment 0 · Rest cycles 0
✦

Aether Research profile

Initial emphasis: exploration, novelty
0Investigations
0Factual replays
—Unseen-cue error ↓
No experiences yet.
◈

Rival Research profile

Initial emphasis: pattern-checking, caution
0Investigations
0Factual replays
—Unseen-cue error ↓
No experiences yet.

The dreaming journal

Witnessed facts stay separate from imagined possibilities

Aether · questions and possibilities

0Untested ideas
0Open questions

After an encounter, run a dream cycle.

Rival · questions and possibilities

0Untested ideas
0Open questions

Dreams don't generate observations.

Sleep-stage schedule

Optional annotated EEG/PSG stage input

The default schedule is illustrative. You can import a small JSON export of independently scored sleep stages (N1/N2/N3/REM, or classic W/R/1–4); only stage labels and durations are used. EEG waveforms and personal memories are never uploaded or interpreted.

Illustrative stage sequence — NOT measured EEG

No real dataset imported.

Field notebook

Most recent observations first

Aether's notes

No entries yet.

Rival's notes

No entries yet.

Controlled learning comparison

Identical training encounters

A repeatable multi-seed test compares no rest, factual replay, and sleep-inspired replay + untested hypotheses, with an extra matched-compute shuffle control. Every condition sees identical training facts for each seed, and is judged on held-out unseen examples. All rehearsal treatments receive the same 12 factual update slots across two rest checkpoints. A hypothesis is never used as a training answer.

Read this before interpreting results

Curiosity cycle: Observe → Learn → Compress → Analyze → Question → Reconnect. The questions are recorded without reward or penalty. Revisions remain traceable to actual evidence. Aether and Rival may disagree.

What is genuinely learning? Each agent has numerical weights that predict whether investigating a sensory cue will yield useful information. When it investigates, it observes an outcome and updates those weights from prediction error. NREM-style rest selects actual recorded encounters for weighted updates; REM-style rest generates clearly untested counterfactuals and questions, not new outcomes.

What is simulated? Every cue, sense and consequence is a deliberately simplified set of numbers. An agent's choice to investigate depends on its prediction, novelty preference, prior encounters and caution. An unseen-cue metric is calculated by the evaluator, not supplied to the agent.

Research boundary: No external APIs, live Characters, brain decoding, or biological sleep are implemented. Inspect the results rather than inferring what either Character actually believes. The future voluntary EEG/BCI and Cognitive Heritage research remains a separate research direction.

Reproducibility & data

The replay protocols and seeded comparison are deterministic. Research-history data is stored locally in this browser when allowed, and can be exported as JSON. Private browsing or opening an HTML file directly may prevent reliable persistence; export before closing. Reset discards the browser's active experiment after confirmation.